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Procedural Dungeon Generation
For this project I was created a rogue like dungeon. Therefore I wanted to create a procedurally generated dungeon. To do this I used Binary Space Partitioning. It starts by defining a root space. Then dividing the root space into smaller sections until you reach the minimum root size. Then adding corridors between each room.
Binary Space Partitioning
This is part of the Binary Space Partitioning code in this project.
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